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Old 12-20-2005, 08:20 AM   #1
Kozm0
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Lightbulb How to roll a character that dosen't suck.

Here's a quick guide to how to roll a character that dosen't suck. It's not going to tell you what skills to train in what order to power level or to make quick ISK. It's just to prevent you from hearing half the people in the arsclan channel from telling you to reroll, listening to you bitch, then having to explain why.

-What makes a character suck?
Poor starting attributes.
-Why does that make a character suck?
You end up with excessive training times for high rank skills.
-But I've already had this character a week!!!
Rerolling to something with more than 5 Perception is going to remove a month when training up to use battleships effectively, and so on for everything else high end.

The most important attributes are Perception and Intellect followed by Memory and Willpower and the lower the Charisma the better. The focus is on creating characters who are fairly well rounded but can train all the important combat skills quickly.

You're best starting out as a Minmatar Sebiestor or Caldari Deteis as they have the best overall stats.
You should avoid True Amarr or Intaki bloodlines as their backgrounds waste too many points in Willpower and Charisma with too low Perception.

It's important that you select CUSTOM during the character creation process. You can do this when the game asks you to enter your characters name. You can elect to do this by changing the dropdown menu in the bottom right of the screen.
This is important, I'll repeat it:
DO THE CUSTOM CHARACTER CREATION PROCESS

After you've selected your character, gender, bloodline, made them look impressive and given them a cool name you'll be presented with some choices. First you'll want to add 5 discretionary points and pick a background. I've organized them all by bloodline, displaying the final attributes and what to select to get them.

Minmatar Sebiestor -> 9i 6c 10p 7m 7w
+2 int, +2 per, +1 mem
Rebel background

Caldari Deteis -> 10i 6c 9p 7m 7w
+3 per, +2 will
Scientist background

Caldari Civire -> 8i 6c 10p 8m 7w
+3 int, +1 per, +1 will
Entrepreneur background

Minmatar Brutor -> 7i 6c 10p 8m 8w
+3 int, +1 per, +1 will
Workers background

True Gallente -> 9i 8c 10p 6m 6w
+3 int, +2 mem
Immigrant background

Amarr Ni-Kunni -> 9i 8c 10p 6m 6w
+3 int, +2 will
Border Runner background

True Amarr -> 9i 4c 7p 9m 10w
+2 int, +3 per
Wealthy Commoner background

Gallente Intaki -> 9i 8c 8p 7m 7w
+1 int, +3 per, +1 will
Artists background

After you've chosen appropriate stats and backgrounds, select Military school -> Operations -> Command -> Starship Captain. This will give your character racial frigate level 4. This will allow them to pilot any frigate and get a lot out of the ships bonuses. It will also allow them to begin training racial cruiser and racial industrial. You'll need to train a lot of other skills but I'm not going to get into that. What it does is give you an excellent starting platform to build off of and shaves days of training off of a skill you'll be training up anyway.

Here's to hoping you didn't roll a character that sucks.
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Old 12-20-2005, 10:24 AM   #2
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So what did I do when I rolled back in October? Took Intaki of course... :P

Wound up with 8s for everything except memory which is a 7.

As it stands, I feel I'm well rounded enough for whatever the future throws my way and a "misplaced" point here or there isn't going to break me.
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Old 12-20-2005, 10:56 AM   #3
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Post RMR, the attributes are used in skills as so:

Memory
Primary Attribute in 64 skills
Secondary Attiribute in 103 skills
Contributes to 167 skills in total

Basic Learning Skill - Instant Recall
Advanced Learning Skill - Eidetic Memory

Intelligence
Primary Attribute in 104 skills
Secondary Attiribute in 53 skills
Contributes to 157 skills in total

Basic Learning Skill - Analytical Mind
Advanced Learning Skill - Logic

Perception
Primary Attribute in 103 skills
Secondary Attiribute in 35 skills
Contributes to 138 skills in total

Basic Learning Skill - Spatial Awareness
Advanced Learning Skill - Clarity

Willpower
Primary Attribute in 16 skills
Secondary Attiribute in 111 skills
Contributes to 127 skills in total

Basic Learning Skill - Iron Will
Advanced Learning Skill - Focus

Charisma
Primary Attribute in 32 skills
Secondary Attiribute in 17 skills
Contributes to 49 skills in total

Basic Learning Skill - Empathy
Advanced Learning Skill - Prescence

Each level of skill you train the basic skill will increment the appropriate attribute by one point.

Once you have trained the basic skill to level 5, you will be able to purchase and train the Advanced skill. Again, each level of advanced skill increments the attribute by one point.

There is also a generic Learning skill which reduces training time by 2% for each level of skill trained - so training this to 5 will give a 10% reduction in training time across the board.
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Old 12-20-2005, 11:21 AM   #4
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Great reference, thanks guys. I've stickied this thread.
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Old 12-20-2005, 08:31 PM   #5
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Cool Refrence.. It will help me with my new character.. Valora is gone, or will be when I get home. Strangely I picked the right type of Gallente without help, even +3 and +2'ed and chose an Immigrant..
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Old 12-20-2005, 11:04 PM   #6
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This thread was created directly as a response to me :tongue:

My first character was 4 intelligence and 4 memory....yeeeah, well I never played any RPG before.
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Old 12-23-2005, 03:07 PM   #7
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Hi guys,
Just am signing up now with a free trial account.
I'd like to be a fighter mostly.
Should I go Caldari Deteis or Minmatar Sebiestors?
Which race has the best fighting ships or does it even matter?
I've been browsing the EVE website but there is sooo much info it's hard to figure it out.
Thanks
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Old 12-23-2005, 03:13 PM   #8
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Quote:
Originally Posted by neva6
Hi guys,
Just am signing up now with a free trial account.
I'd like to be a fighter mostly.
Should I go Caldari Deteis or Minmatar Sebiestors?
Which race has the best fighting ships or does it even matter?
I've been browsing the EVE website but there is sooo much info it's hard to figure it out.
Thanks

Caldari FTW
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Old 12-23-2005, 03:17 PM   #9
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Don't listen to him.
Gallente rock. We've got drones to fight for us, and ships that look cool.

They've only got missiles and no sense of taste.

Truthfully it doesn't matter, each race's ships are different, but no less lethal.

Besides if you decide that you don't like flying one races ships, you can always train someone elses.
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Old 12-23-2005, 03:40 PM   #10
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oooh drones sound nice.
so caldari like missles and not other weapons?
Looking at the Gallente frigates, they don't have launcher hardpoints. Does this mean they can't have missles?

What is better for a newb...missles or guns. I'll end up with both but whats better to start with?

Thanks
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Old 12-23-2005, 04:52 PM   #11
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Gal like Rail guns
Amaar are Laser users
Minmater are Autocannons and Arty(long and short range guns)
Caldari like missles.
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Old 12-23-2005, 05:20 PM   #12
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I just went with Caldari for now...I like missles
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Old 12-23-2005, 07:10 PM   #13
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Quote:
Originally Posted by neva6
I just went with Caldari for now...I like missles
Sucker listened to me.... I mean... Good job. Wait I'm a Galante now... hrm.. Don't tell anyone I'm a spy for the Caldari.
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Old 12-25-2005, 05:27 AM   #14
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Quote:
Originally Posted by Woody`
Gal like Rail guns
Amaar are Laser users
Minmater are Autocannons and Arty(long and short range guns)
Caldari like missles.
Actually, gallente are more blasters and drones then rails however they can use rails... Its just tracking bonuses etc are more apt for blasters whereas the range bonus helps rails(aka caldari)
Caldari have quite a few rail ships(and will be getting the coveted tierIII rail BS whenever ccp gets their shit together)

Edit: Don't go Caldari(I have a 10 mill caldari combat pilot)
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Old 02-01-2006, 12:05 PM   #15
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I noticed one mistake in the guide... err well an ommission of some information.

Quote:
After you've chosen appropriate stats and backgrounds, select military school, operations, and command. This will give your character racial frigate level 4. This will allow them to pilot any frigate and get a lot out of the ships bonuses. It will also allow them to begin training racial cruiser and racial industrial. You'll need to train a lot of other skills but I'm not going to get into that. What it does is give you an excellent starting platform to build off of and shaves days of training off of a skill you'll be training up anyway.
Military School > Operations > Command > ?????

The 4th is not listed. Advanced Command is available and anyone following this guide most likely assumes to take Advanced Command. Unfortunately this is what I did and I am still playing catch up to get Frig 4 and SC 3 skilled up. I also have Leadership Level 3 which is worthless to me starting out.

So an edit to include the fact that you need to take Starship Captain as the 4th selection would hopefully help anyone else avoid such mistakes.
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Old 02-01-2006, 12:39 PM   #16
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Quote:
Originally Posted by Runestar
Sucker listened to me.... I mean... Good job. Wait I'm a Galante now... hrm.. Don't tell anyone I'm a spy for the Caldari.
Funny you should mention that, I play a Gallente and my 2nd account alt is a Caldari. I hope they don't make all the bases care too much about faction, it's handy having them both parked in the same place.
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Old 02-05-2006, 10:28 AM   #17
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Thanks for this thread, it was a big help starting out.
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Old 03-02-2006, 11:27 AM   #18
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And of course if one chooses Caldari one must know that Caldari space is most crowded space in EVE.Lag is fun.
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Old 03-05-2006, 01:01 PM   #19
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Any update to this article with the new bloodlines added?
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Old 03-05-2006, 10:08 PM   #20
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Yeah, what Travathian said. I'm probably going to start a trial this week and I'd really like to use an Amarr, but the above guide seems to suggest that all their bloodlines suck... are there any new bloodlines for them that are worth a crap?
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Old 03-06-2006, 03:05 AM   #21
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New Khanid bloodline is very combat orientated.High perception, willpower, med intellegence and memory, low charisma.Granted, you will learn support skills slower, enginseering and such, but you do get advantage in ship driving, missiles and gunnery and navigation.
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Old 03-09-2006, 05:47 AM   #22
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Yeah, it has been on my mind to come back and update this thread since I rolled up a Po2 caldari using the new bloodline. You can end up with a retardedly good combat character, specifically pvp, i got 12 int 10 per 7mem 7will 3 cha staring out and that's for an industrial/mining/hauling character.
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Old 03-09-2006, 11:03 PM   #23
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Quote:
Originally Posted by Kozm0
Yeah, it has been on my mind to come back and update this thread since I rolled up a Po2 caldari using the new bloodline. You can end up with a retardedly good combat character, specifically pvp . . .
Well come on, lets hear it. This may be what finally gets me to dive in and play.
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Old 04-17-2006, 11:05 PM   #24
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Noted and followed.

havent noticed a dif yet, but im sure later on it will make a big dif
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Old 04-18-2006, 01:55 PM   #25
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This is in need of an update. I made an Achura (new Caldari bloodline, low charisma, good elsewhere) and followed the pattern to get to Frigate 4.

However, since then, I have noticed that with a Khanid (new Amarr bloodline), you can get to Gunnery 5 with a starting character which is a) alot more skillpoints and b) gives you the freedom of researching frigates of whatever faction you choose.

It's no sweat, I like my Achura, but just a heads up for those making a new character who want to save a week or two's worth of skills.
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Old 04-28-2006, 10:04 AM   #26
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Here's a great thread for prospective new players. The poster has created a simulation that ran through the bloodlines trying to find an optimal set of attributes to minimize the time spent training a batch of skills that the poster deemed generalized.

The cliffnotes --

The best setups for each bloodline:
Ca/Achura: I=10, C=3, P=12, M=6, W=8: 17.9034 months
Am/Khanid: I=9, C=5, P=13, M=4, W=8: 18.2306 months
Ca/Civire: I=7, C=6, P=12, M=8, W=6: 18.3594 months
Mi/Sebies: I=9, C=6, P=11, M=6, W=7: 18.4103 months
Mi/Brutor: I=6, C=6, P=12, M=8, W=7: 18.4268 months
Am/Amarr : I=9, C=3, P=7, M=6, W=14: 18.4586 months
Am/Ni-Kun: I=8, C=8, P=13, M=6, W=4: 18.5544 months
Ga/Jin-Me: I=8, C=7, P=12, M=5, W=7: 18.5587 months
Ca/Deteis: I=10, C=6, P=9, M=7, W=7: 18.5763 months
Ga/Gallen: I=8, C=8, P=13, M=4, W=6: 18.6715 months
Mi/Vherok: I=9, C=8, P=9, M=8, W=5: 18.9234 months
Ga/Intaki: I=9, C=8, P=8, M=7, W=7: 19.0239 months

WORST case scenarios:
Ca/Achura: I=14, C=6, P=7, M=6, W=6: 18.9032 months
Am/Khanid: I=5, C=8, P=9, M=5, W=12: 19.3232 months
Am/Amarr : I=7, C=9, P=4, M=6, W=13: 19.8223 months
Ca/Civire: I=5, C=11, P=9, M=4, W=10: 19.8310 months
Mi/Brutor: I=4, C=10, P=9, M=4, W=12: 19.8748 months
Ca/Deteis: I=7, C=9, P=5, M=13, W=5: 19.9589 months
Ga/Jin-Me: I=5, C=11, P=6, M=5, W=12: 20.1008 months
Mi/Sebies: I=7, C=13, P=5, M=8, W=6: 20.4589 months
Ga/Gallen: I=6, C=15, P=8, M=4, W=6: 20.4758 months
Am/Ni-Kun: I=5, C=15, P=7, M=6, W=6: 20.5947 months
Mi/Vherok: I=7, C=12, P=4, M=13, W=3: 20.9386 months
Ga/Intaki: I=8, C=13, P=3, M=9, W=6: 20.9546 months

Really, what's most illuminating about all this is that there's simply not a huge difference between the absolute worst setup and best setup, so it's probably not worth sweating too much. The learning skills and some implants go a long ways towards evening the playing field, it seems.
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Old 06-22-2006, 09:43 PM   #27
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A very cool webform to walk through all the different options when choosing a character.

http://www.dabomb.dk/eve/EveStartChar/index.aspx
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Old 06-23-2006, 01:57 AM   #28
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Here's another along the same lines:

http://www.wium.net/nw/evetool/
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Old 07-05-2006, 12:11 PM   #29
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I ended up re-starting my month-old character based on info from this thread.

Thanks folks. 8)

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Old 07-26-2006, 09:00 PM   #30
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Quote:
Originally Posted by Mattster_Of_Puppets
Post RMR, the attributes are used in skills as so:

Memory
Primary Attribute in 64 skills
Secondary Attiribute in 103 skills
Contributes to 167 skills in total

Basic Learning Skill - Instant Recall
Advanced Learning Skill - Eidetic Memory

Intelligence
Primary Attribute in 104 skills
Secondary Attiribute in 53 skills
Contributes to 157 skills in total

Basic Learning Skill - Analytical Mind
Advanced Learning Skill - Logic

Perception
Primary Attribute in 103 skills
Secondary Attiribute in 35 skills
Contributes to 138 skills in total

Basic Learning Skill - Spatial Awareness
Advanced Learning Skill - Clarity

Willpower
Primary Attribute in 16 skills
Secondary Attiribute in 111 skills
Contributes to 127 skills in total

Basic Learning Skill - Iron Will
Advanced Learning Skill - Focus

Charisma
Primary Attribute in 32 skills
Secondary Attiribute in 17 skills
Contributes to 49 skills in total

Basic Learning Skill - Empathy
Advanced Learning Skill - Prescence

Each level of skill you train the basic skill will increment the appropriate attribute by one point.

Once you have trained the basic skill to level 5, you will be able to purchase and train the Advanced skill. Again, each level of advanced skill increments the attribute by one point.

There is also a generic Learning skill which reduces training time by 2% for each level of skill trained - so training this to 5 will give a 10% reduction in training time across the board.
Of note is the fact that effect of stats is as follows - primary attribute + (Secondary attribute)/2 = training time modifier. This means that although Memory is the most commonly used stat for skills overall, intelligence is the more important.

The reason I say this is as follows. By counting skills for which a stat is primary attribute twice (2xPrimary+secondary) you can get an indication of how important stats are. Adjusting for Primary skill weighting in this way:

Int = 104*2 + 53 = 261
Perc = 103*2 +35 = 241
Mem = 64*2 + 103 = 231
Will = 16*2 + 111 = 143
Charisma = 32*2 + 17 = 81

Obviously the route you plan to take within eve will have a bearing on where you want your stats to be, but this gives an indication of which stats are going to be of benefit to the most number of skills.

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